![]() ![]() Wilkins and Chris Kazmier Digital Video and HDTV Algorithms and Interfaces Charles Poynton Texturing & Modeling: A Procedural Approach, Third Edition David S. Real-Time Shader Programming Ron Fosner Complete Maya Programming: An Extensive Guide to MEL and the C++ API David Gould MEL Scripting for Maya Animators Mark R. ![]() Apodaca and Larry Gritzĭigital Video and HDTV Algorithms and Interfaces Charles PoyntonĬurves and Surfaces in Geometric Modeling: Theory and Algorithms Jean Gallier The Computer Animator’s Technical Handbook Lynn Pocock and Judson Rosebushĭigital Geometry Geometric Methods for Digital Picture Analysis Rienhard Klette and Azriel RosenfeldĪdvanced RenderMan: Creating CGI for Motion Pictures Anthony A. Advanced Graphics Programming Using OpenGL Tom McReynolds and David Blythe The series includes intermediate and advanced textbooks, graphics programming books, surveys of important new areas and methods, and reference works. ![]() Barsky University of California, Berkeley This series publishes the finest works for the accomplished and aspiring graphics professional. The Morgan Kaufmann Series in Computer Graphics and Geometric Modeling Series Editor: Brian A. Advanced Graphics Programming Using OpenGL ![]()
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